

Melee is performed through directed mouse movements for different directional of strike, that can be parried or blocked by other melee weapons with a corresponding mouse movement depending on the properties of the weapons involved in the fight. Ĭombat in Pirates, Vikings and Knights II is achieved through melee strikes, blocking and ranged attacks. The final game mode is a straight team deathmatch where the teams simply try to kill as many of the opposing teams as possible. When one team holds the territory, their countdown timer activates unless they are displaced by another team. The third game mode is " territory", in which teams fight for control of a strategic area of their surroundings. A variation on this is the " booty tag" mode, in which there is a single chest and the teams fight for control of the chest to decrease their timer.

The more chests a team has in its possession, the quicker the timer decreases. In "booty" games, teams must collect or steal treasure chests distributed across the level and bring them back to their own base to activate a countdown timer to victory. The objectives in a Pirates, Vikings and Knights II game is defined by the game mode that is being used at the moment there are four game modes implemented out of a planned nine. Pirates, Vikings and Knights II in play: two Viking berserkers attack a pirate skirmisher. By the end of February 2008, the game has acquired over six and a half million player minutes per month on the Steam content delivery system. The game has been received positively by the industry's critics, being praised for its originality and graphical quality. As of the fifth major release eight of the eighteen planned classes have been implemented.

The game is set around three teams, the pirates, the Vikings and the knights-each with distinct classes and abilities-battling in a variety of game modes across various Medieval, Norse and Caribbean environments. The original was a modification for Valve's earlier GoldSrc engine. The game is a sequel to Pirates, Vikings and Knights, which was created by three UC Berkeley students (Garrett Moore, Matt Bishop, and Kris Hauser). The second major public version was released a year later on 7 February 2008. The game is currently in beta development stages, with its first public release on 1 January 2007. Pirates, Vikings and Knights II is a multiplayer team-based first-person action video game, developed as a total conversion modification on Valve proprietary Source engine. The logo for Pirates, Vikings and Knights II
